Less than a month has passed since the first Patch of the Season was released into the live servers, and we have only been playing with Patch 11.2 for a week, but Riot Games does not stop working on their famous MOBA and we already know what kind of changes can we expect for the upcoming version: Patch 11.3.
While the previous updates brought little changes and adjustments to some items and Champions, and some new skins, the new Patch will contain a lot of modifications aimed to stabilize the metagame.
As always, it has been Mark Yetter, Gameplay Design Director for League of Legends, who has brought the list of changes that we can expect, despite it only shows, for now, a general Preview of Patch 11.3.
Deadman’s Plate: its Health will be reduced from 475 to 400.
Staff of Flowing Water: ability power decreases from 60 to 50.
Zhonias Hourglass: the cost of the Seeker increases from 900 to 1000, so the Total cost changes from 2500 to 2600 gold.
Ironspike Whip: [Removed] – minions and monsters take double damage below 50% hp.
Goredrinker: its active healing is reduced from 12 to 8% of the missing health.
Ravenous Hydra: the omnivamp decreases from 15% to 8-16% by champ level.
Sterak’s Gage: its base shield is reduced from 200 to 100, and the shield duration decreases from 5 to 4 seconds.
Force of Nature: its movement speed per stacks changes from 6 (max 30) to 8 (max 40).
Frozen Heart: its cost decreases from 2700 to 2500, but its armor too, from 80 to 70.
Chemtech Putrifier: its ability haste increases from 15 to 20, and new things are added: healing or shielding an ally will cause their next damage to inflict 60% Grievous Wounds for 3 seconds.
Immortal Shieldbow: its attack damage increases from 50 to 60, and the attack speed is also improved, from 15 to 20%
Phantom Dancer: it will now have 20 AD, while its attack speed is reduced from 45 to 25%. The Long Sword will replace the Dagger in the build. The max amount of stacks needed to get bonus attack speed decreases from 5 to 3, while the bonus attack speed at max stacks is reduced from 40 to 30%
Lord Dominik’s Regards: its armor penetration increases from 25 to 35%
Verdant Barrier: its passive will be reworked: killing a unit grants 1 magic resist (max 15). Its cost will also change, being reduced from 1200 to 1000 gold.
Banshee Veil: its ability power increases from 65 to 80, but its cost grows too, from 2500 to 2600.
Horizon Focus: its ability power increases from 100 to 115, while the Hypershot minimum range decreases from 750 to 700.
The last item that will be buffed is the Silvermere Dawn, but we still don’t know the details of this upgrade (probably to be announced tomorrow).
Leeching Leer: the Omnivamp changes from 10% to 5%; and the Health increases from 150 to 250.
Riftmaker: the Omnivamp changes from 15% to 8-16% by champ level; and the Health increases from 150 to 250.
Eclipse: its Shiel changes from 150 (75 ranged) to 180 (90 ranged), and the Omnivamp changes from 10% to 5-10% by champ level.
Champion Buffs, Nerfs, and Adjustments
We still don’t know how the changes to the champions will be, since only the names of them have been announced, without any numbers.
The list of Champions that will be nerfed with Patch 11.3 is: Olaf, Cho’Gath, Pantheon, Rammus, Anivia, Elise, Ivern, Seraphine, Udyr, Taliyah.
On the other side, the buffs list contains the following champs: Karma, Sylas, Singed, Riven, Jinx, Ezreal, Mordekaiser, Vladimir, Shyvana.
Only one champion will be adjusted: Rell.
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