Battlefield 2042, With Its Climate Disasters, Is The Latest Game To Be Not Political

A developer at DICE LA has explained that Battlefield 2042 is not political, and the climate-ravaged setting is simply there for “gameplay reasons.”

After announcing the game during the Battlefield reveal event earlier today, DICE developer Daniel Berlin was interviewed by IGN about the game’s political themes. Despite having the player take on the role of a citizen displaced by war and climate disasters, Berlin claims the game isn’t political:

“The reason we decided to go down this route is so we could create a narrative with this world that we could create through the eyes of the No-Pats,” explains Berlin. “We wanted to get more spectacle in there, and more massive events happening. The setting fits that perfectly. It fits that scale, and it gives us reasons to go all over the world. […] It’s for gameplay reasons across the board.”

Like IGN points out, Berlin has likely been told to refrain from saying that Battlefield 2042 is political, even though anyone with rational thought can see the two are clearly linked. Publishers have mostly attempted to separate their inherently political games from politics likely to avoid backlash and loss of sales from certain groups, and it’s happening more frequently than many of us would like.

Just under a couple of weeks ago in our exclusive interview with Ubisoft, narrative director Navid Khavari tried to claim that the new Far Cry game inspired by the Cuban Revolution wasn’t political, confusing fans in the process before quickly backtracking and explaining himself further in a statement posted on Twitter.

It’s likely that we’ll see more publishers try to avoid politics as much as possible due to the increasing levels of hostility seen whenever a developer does try to include a political message in its game. Unfortunately for these publishers, claiming a game isn’t political is a political statement in itself, especially when a developer chooses to create a climate-ravaged version of the world we know because it apparently wanted “more spectacle.”

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