Cult Of The Lamb: Tarot Card Guide

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  • All Tarot Cards And How To Get Them
  • Rare Tarot Cards

In Cult of the Lamb, you'll encounter Tarot Cards when you go on crusades. They'll provide you with a range of bonuses, from extra health to a bump in reward quality to giving you defensive bonuses that make your runs easier. To get them, you usually need to find card rooms during your crusade, which are only found on nodes with combat. Sometimes, you can acquire them as room rewards.

You'll begin each crusade with a clean slate – every run will provide you with a new set of Tarot Card rewards. There are 36 Tarot Cards in the game, and you'll have to unlock the vast majority of them through quests or various merchants.

All Tarot Cards And How To Get Them

Some of these cards are purchased in certain areas that must be unlocked first. Here's how to unlock them.

AreaHow To Unlock
Lonely ShackComplete Ratau's tutorial quests.
Pilgrim's PassageMeet the Fisherman in the Darkwood dungeon.
Spore GrottoMeet a group of Mushroom characters in the Anura dungeon.
Smuggler's SanctuaryMeet Plimbo in the Anchordeep dungeon.
Midas's CaveFind a signpost pointing towards the area in the Silk Cradle dungeon.

Once you've beaten Ratau at Knucklebones, you'll now be able to encounter the next Knucklebones opponent during a crusade. Only once you've beaten this character can you face the next one.

Tarot CardEffectHow To Unlock
The Hearts IGain half a heart container.You begin the game with this card unlocked by default.
The Hearts IIGain a heart container.Win a game of Knucklebones against Ratau at the Lonely Shack.
The Hearts IIIGain two heart containers.Sold in the heart node of a dungeon by Ratoo. It costs 100 gold.
Weeping MoonDeal 30% more damage during nighttime.Sold for gold at the Spore Grotto.
Nature's BoonReceive more resources.Sold for gold at Pilgrim's Passage.
The Lovers IGain one temporary heart container.You begin the game with this card unlocked by default.
The Lovers IIGain two temporary heart containers.Perform a ritual unlocked through the second Law and Order Doctrine. This will either be marrying a cultist or starting a fight pit.
All Seeing SunDeal 20% more damage during daytime.Sold for gold at Pilgrim's Passage.
True SightAll attacks have a 10% chance of being a critical hit.You begin the game with this card unlocked by default.
TelescopeReveals the map.You begin the game with this card unlocked by default.
Hands of RageFires a strong projectile when you swing your weapon. This has a 10 second cooldown.Sold for gold at Pilgrim's Passage.
The Burning DeadThe corpses of enemies will explode, dealing damage to other enemies.Sold for 10 Gold Bars at Midas's Cave.
Diseased HeartAdds one diseased heart container. These damage all enemies when damaged.You begin the game with this card unlocked by default.
The ArachnidMakes your attacks inflict the poison status.You begin the game with this card unlocked by default.
Divine StrengthIncreases your attack rate by 25%.You begin the game with this card unlocked by default.
Master of the ArtIncreases your weapon damage by 20%.You begin the game with this card unlocked by default.
The PathIncreases your movement speed by 25%.Sold for gold at the Spore Grotto.
Fervour's HarvestDoubles the amount of Fervour that enemies drop.You begin the game with this card unlocked by default.
Soul SnatcherGives you a 10% chance to heal when defeating enemies.Solf forgold at the Smuggler's Sanctuary.
Shield of FaithGives you a 10% chance of negating damage.You begin the game with this card unlocked by default.
The BombCreates a bomb when you roll. This has a 10 second cooldown.Sold for gold at the Smuggler's Sanctuary.
Ichor EarnedDrops black ichor whenever struck.Sold for 8 Gold Bars at Midas's Cave.
Ichor LingeredDrops black ichor whenever you roll. This has a 10 second cooldown.Sold for gold at the Smuggler's Sanctuary.
MithridatismMakes you immune to poison.Win a game of Knucklebones against Flinky at the Lonely Shack.
Blazing TrailMakes rolling hurt enemies.Sold for gold at the Spore Grotto.
Divine CurseYour curses consume 25% less Fervour than usual.You begin the game with this card unlocked by default.
Strength from WithinYour Fervour will slowly recover over time.Win a game of Knucklebones against Shrumy at the Lonely Shack.
Strength from WithoutYour Fervour will rise when you are struck.Win a game of Knucklebones against Klunko and Bop at the Lonely Shack.
Neptunes CurseEnemies have a chance of dropping fish items.Catch your first fish at Pilgrim's Pass.
Fortune's BlessingAll health pickups are doubled in value.You begin the game with this card unlocked by default.
Death's DoorDeal damage to all enemies onscreen when reduced to a single half-heart.You begin the game with this card unlocked by default.
The DealIf you are killed, you will be revived with one heart container instead of ending your run.Sold for 20 Gold Bars at Midas's Cave.
Rabbits FootIncreases the chance that you receive better chests when clearing rooms.You begin the game with this card unlocked by default.
AmbrosiaIncreases the damage dealt by your curses by 25%.Sold by Forneus the merchant on a shop node in a dungeon.
Gift From BelowGain a 10% chance of acquiring a temporary heart container when defeating enemies.You begin the game with this card unlocked by default.
Fervour's HostFervour replenishes fully when entering a new room.Given to you by Shelob, the follower merchant, after buying a follower from him. You'll then encounter him in a dungeon.

Rare Tarot Cards

Sometimes, when given the choice to pick up a Tarot Card, you'll be presented with either shiny or rainbow-colored cards. These are stronger versions of the cards that have either one or two + symbols next to their names. You will usually be able to see just how much stronger they are.

These are very rare – do not rely on encountering them.

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