Cyberpunk 2077’s lead quest designer has revealed in a new interview that players don’t need to finish the main quest to reach an ending.
Cyberpunk 2077 being delayed for a second time certainly put a damper on peoples’ September plans, but CD Projekt Red has been sure to keep investment high with new information and such.
Some time after it announced the delay, CD Projekt Red shared a new trailer and announced a tie-in anime, and now its lead quest designer, Pawel Sasko, has shared a rather interesting detail during an interview.
Talking with Polish website Spider’s Web, Sasko was asked numerous questions about Cyberpunk 2077’s side-quests, where he revealed that the side-quests won’t be entirely independent of the main story.
In fact, clearing certain side-quests can affect the main story to such a degree that it will be possible for a player to beat the game without actually finishing the main story.
‘In the structure of Cyberpunk, we have this ear, which is the centre, the main plot of the story, and around it there are side threads that can trigger different kinds of things,’ explained Sasko.
‘Side threads cause something that we haven’t done before, namely they modify the main thread – and in such a way that you may not complete the main thread at all, but you can end the game and receive completely different epilogues than another player who chose a different lifepath and he made other choices, met other characters, and built other relationships with them.’
This came about from criticism The Witcher 3 received, where some felt that the main story was too long. So, with Cyberpunk 2077, they shortened the main plot and put extra time into the side-quests.
He also revealed that the game has the most complicated structure the team has made, as these quests need to meet a variety of different conditions to trigger and won’t always appear at the same time for every player.
‘These quests are never linear. This is an internal system that we call the token system and it decides at what point in the game to assign these quests to you. This means that even I can’t tell you in what order these quests will start, because the game decides when you get them depending on your progress.
‘Of course, we control and decide what the conditions must be met for these quests to start, but it is not so easy to tell. This game has the most complicated structure we have ever made.’
This also extends to certain story beats as well, which change depending on what sort of life-path you choose at the beginning of the game.
For example, while you’ll always encounter the character of Jackie, the circumstances surrounding how you meet him, the relationship you form with him, and even his own origin story is different in each life-path.
‘… you may have noticed that depending on what origin story you chose, Jackie’s story changed. This is one example of how depending on the origin path you chose – as a character you were born elsewhere, you have a different story, and therefore both Jackie’s story and your relationship with him were different. This is a bit of a butterfly effect. This is one example where right from the start your choices define what your game world will look like.’
It certainly sounds like a very ambitious game with a lot of replay value, but fans still have to wait another four months before they can finally get their hands on it.
Cyberpunk 2077 will release on PlayStation 4, Xbox One, and PC on 19 November, with releases for Stadia, PlayStation 5, and Xbox Series X to follow at later dates.
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