Outriders: An In-Depth Guide On The Trickster

Outriders features four playable classes: the Devastator, Pyromancer, Technomancer, and the Trickster. The Trickster has quickly risen to be one of the game’s most popular classes for its versatility, ability to slow targets with virtually every ability, and affinity for close-range guns.

Of course, there’s far more to the Trickster than slowing targets. A master of spacetime has more up their sleeve than a crowd control effect. When properly played, Tricksters are nearly impossible to kill, teleporting between targets and unloading mountains of lead into their foes. This guide will give an in-depth look at the Trickster’s skills, gear, and supported playstyles.

Playstyles

Tricksters manipulate time itself to slow enemies and enhance their weapons. Aggression, frequent ability usage, and quick thinking are all needed if you want to go far with this class. If played properly, you’ll be near impossible to hit, either by teleporting around or slowing your enemies to a crawl.

Supported Playstyles

  • Damage Dealer: Twisted Rounds is one of the strongest abilities in Outriders, making your weapons deal an absurd amount of damage. You can also focus on Anomaly Power to enhance the likes of Cyclone and Temporal Blade, carving enemies to pieces with time-bending blades.
  • Support: Slow Trap is one of the most versatile skills in the game. It can be used offensively to slow targets or defensively to dodge enemy projectiles.
  • Crowd Control: Nearly every ability slows or interrupts targets as a Trickster. You are the master of crowd control.

As for builds that take full advantage of the Trickster’s strengths, check out our Trickster build guide.

Skills

Tricksters have eight skills they can choose between, most of which focus on slowing targets. Remember, you can only use three skills at a time. Let’s go over what each skill brings to the table.

Temporal Blade

  • Description: Paralyze and slice enemies in front of you, dealing X damage and inflicting Slow and Interrupt to all targets.
  • Skill Type: Damage, Interrupt
  • Cooldown: 19.8 seconds
  • Level Requirement: Level 1

You release an ethereal blade and swing it 180 degrees, rending the skin and flesh off of targets while they’re slowed. After a few seconds, they explode, dealing a sizable amount of damage in a small area. Its cast time is around a second. You can move while using Temporal Blade.

Temporal Blade is one of the most versatile skills a Trickster has. Use it defensively to slow enemies, offensively to turn hordes of enemies into skeletal bombs, or as a setup for headshots. Use Temporal Blade after casting Hunt the Prey for a devastating opener.

Slow Trap

  • Description: Create a spacetime Anomaly sphere that inflicts Slow onto enemies and projectiles for 10 seconds.
  • Skill Type: Deception
  • Cooldown: 30.8 seconds
  • Level Requirement: Level 2

Slow Trap immediately creates a sizable dome at your location, inflicting a massive slow to enemies and their projectiles for ten seconds. Your projectiles still move at their normal speed.

Its application as deployable cover is obvious from reading the description, although it is a deceptively strong skill for aggressive builds. Deploying a Slow Trap atop a group of enemies makes them practically immobile, making it easy to land headshots or line up an AoE skill. Its long cooldown of 30 seconds is a large caveat for using it this way, but certain skill tree nodes and armor attributes can let you half that cooldown. Mods for this skill allow it to fulfill a more support-oriented role, refilling friendly magazines or reducing all damage you take while inside the dome.

Hunt The Prey

  • Description: Select an enemy and teleport behind them, receiving a 257 Shield bonus.
  • Skill Type: Movement
  • Cooldown: 11 seconds
  • Level Requirement: Level 4

A quick cast animation will teleport you behind the enemy on your crosshairs, whether you have a direct line of sight of them or not. You can bypass walls and entire floors with this teleport, making it an absurdly strong traversal tool. This skill does have a range limit, although it’s quite generous.

Unlisted in its description, Hunt the Prey also slows the target you’re teleporting behind for two seconds. This works against every enemy, even targets you can’t teleport behind. Trickster builds that focus on close-range engagements will get the most use out of this skill, although be careful about your positioning when you teleport. The Shield you gain can’t withstand much punishment.

Twisted Rounds

  • Description: Fill your current weapon’s magazine with Anomaly-infused bullets that increase your Firepower by X. The skill lasts until you reload or switch weapons.
  • Skill Type: Damage
  • Cooldown: 16.5 seconds (starts after the skill ends)
  • Level Requirement: Level 6

There are a few nuances with this skill that you should know:

  • Activating this skill instantly refills your magazine, even if you don’t have any reserve ammo.
  • Twisted Rounds uses its own ammunition pool, allowing you to use it on weapons with no ammo.
  • The skill ends if you reload or swap weapons.
  • If you cancel Twisted Rounds by swapping weapons, your stowed weapon will automatically reload.

Since it automatically reloads your weapon, Twisted Rounds pairs with shotguns exceptionally well, bypassing their poor ammo economy and sustained DPS. The Firepower bonus provided by Twisted Rounds is absurd, allowing your weapons to tackle opponents way higher than your current level. With the right mods, you can maintain Twisted Rounds indefinitely if you keep killing enemies. This is easily one of the Trickster’s best skills and should be used in every weapon-focused Trickster build.

Tip: The Perpetuum Mobile weapon mod restores your magazine by killing enemies when your magazine has 30% or less ammo remaining. This effect does not cancel Twisted Rounds, making it an excellent mod to use on your weapons before you obtain the Ammo Bargain armor mod.

Cyclone Slice

  • Description: Create a whirlwind of Anomaly blades that deal X damage and Interrupt onto enemies within a small radius of you with every hit. The skill lasts for 5 seconds.
  • Skill Type: Damage, Interrupt
  • Cooldown: 14 seconds (starts after the skill ends)
  • Level Requirement: Level 9

If you’re used the Whirlwind skill in Diablo 3 or Cyclone from Path of Exile, you’ll feel right at home using Cyclone Slice.

When you activate this skill, you drop your weapons and deal constant damage to enemies near you. You can’t take cover, sprint, roll, or shoot your weapons while in this state. In exchange, your attacks inflict interrupt, and you can’t be stunned. You can cancel the skill prematurely by pressing the Cyclone Slice button again.

The damage from Cyclone Slice is excellent if you scale Anomaly Power, encouraging you to take the Reaver path of the Trickster’s skill tree. Borrowed Time is a fantastic skill to pair with Cyclone, giving you a massive Shield and a safety net when that Shield breaks. You can recall to your Borrowed Time anchor while in the middle of Cyclone as well.

Borrowed Time

  • Description: Receive X Shields and mark your location for 28 seconds. Triggering the skill again will bend spacetime and teleport you back to the marked spot.
  • Skill Type: Movement
  • Cooldown: 13.8 seconds
  • Level Requirement: Level 13

Unlike Hunt the Prey, Borrowed Time’s Shield is massive. The Shield granted by Borrowed Time persists after the skill ends. Because of this, you can double-tap Borrowed Time mid-gunfight to get a massive Shield. It doubles as a panic Shield and a safety net for aggressive players. As mentioned earlier, you can also use Borrowed Time’s recall feature while you’re using Cyclone Slice.

Venator’s Knife

  • Description: Throw a temporal knife at an enemy. The blade will ricochet between a maximum of enemies within a small radius, dealing X damage and marking them. All market targets will be inflicted by Slow, and for 20 seconds, the first damage dealt by you will be doubled.
  • Skill Type: Deception
  • Cooldown: 10 seconds
  • Level Requirement: Level 17

That description is quite lengthy. It’s best to break this skill up into three parts:

  • Cast: Hit the target with a throwing knife, which then hits four additional targets.
  • Hit: Deal X damage and inflict Slow.
  • Debuff: Enemies will take 2x damage from your next attack.

It’s worth noting that the “small radius” mentioned in the skill’s description is misleading. Venator’s Knife has around 10-15 meters of range between each ricochet, allowing it to easily hit five enemies in most circumstances. The slow makes it excellent for crowd control, and the mark mechanic pairs well with pump-action shotguns and one-round snipers.

Venator’s Knife truly becomes a top-tier ability when you get armor mods. This skill’s mods can turn it into a mob-slaying machine, a damage opener, or a ranged crowd control option.

Time Rift

  • Description: Create a shockwave that suspends enemies in the air, leaving them unable to fight for 3.5 seconds and inflicts Weakness.
  • Skill Type: Deception, Interrupt
  • Cooldown: 15.4 seconds
  • Level Requirement: Level 22

Time Rift projects a shockwave in a straight line in front of you, levitating enemies for a few seconds if they’re hit. Enemies that are in the air can’t react. Those hit by the shockwave are also inflicted with Weakness, reducing their damage output by 30% for ten seconds.

The instant crowd control and Weakness debuff make Time Rift a great support ability for builds that want to dominate the battlefield by slowing everyone. Not listed in its description, Time Rift’s levitation shockwave can also interrupt enemies.

Skill Tree

The Trickster’s skill tree diverges into one of three disciplines:

  1. Assassin: A weapon DPS spec that encourages the use of close-range weapons.
  2. Harbinger: A tank spec that enhances your Shields and Armor.
  3. Reaver: A skill DPS spec that scales Anomaly Power and Resistance Piercing.

As powerful as these trees are, you only have 20 skill points to work with when you reach the level cap of 30. This cap only allows you to reach one tree’s capstone. If you want a list of what every node does, check out the Outriders Fandom Wiki. Let’s go over the general playstyle encouraged from each tree branch.

Melee And Heal Mechanic

No matter which tree you spec into, you’ll have the same melee ability and heal mechanic. Here’s what they do:

  • Melee Skill: Deal X damage and inflict Slow to all enemies within a small radius.
  • Healing Mechanic: As a Trickster, each enemy kill in Close Range heals 20% of your Max Health and grants you 20% Shield.

The healing mechanic and Slow-inflicting melee highly encourage you to play at close ranges. Utilizing shotguns and assault weapons will do wonders for this class, regardless of your spec.

You might notice that some skills and passives refer to Shields. This mechanic acts as a second health bar that rapidly decays each second, granting you 5% damage resistance while active. Maintaining your Shield is imperative to surviving difficult Expeditions.

Assassin

Assassin is focused on making your weapons hit as hard as possible. Travel nodes in this path provide Weapon Damage, Skill Cooldown reductions, and Armor Piercing. Most major nodes grant a 50% damage boost after using a certain skill type, encouraging you to weave abilities with your weapons. If you love Twisted Rounds and playing aggressively, this is the tree for you.

Harbinger

Harbinger is a tank spec that enhances your Shields, Armor, and Health. While this tree won’t increase your damage output, Harbinger’s defensive capabilities make it an excellent tree to put a few skill points into. Support builds will want to split their points between this and Reaver, and Assassin characters might get some use out of Harbinger’s Health nodes.

Reaver

Reaver is the skill-oriented tree, scaling Anomaly Damage to dish out as much skill damage as possible. Those wanting to make a build with Cyclone Slice will find great success here. It’s also a good tree to pair with Assassin if you’re interested in scaling Twisted Rounds and another damage skill in the same build.

Gear

As with every class in Outriders, the gear you obtain and craft can make or break your build. Mods and legendary set bonuses are key to making the strongest Trickster possible. Let’s cover what each legendary set does and mods you should keep your eyes out for.

Legendary Armor Sets

The Trickster has eight legendary armor sets currently, according to datamined game information (thanks, r/TricksterMains). Here’s what they each do:

  • Caught in Time Set: While in Borrowed Time, Temporal Blade deals X% more damage.
  • Chronosuit Set: Reverting time replenishes ammo in your clip.
  • Dimensional Soldier Set: Using Slow Trap instantly reloads your weapon and doubles your current magazine.
  • Edge of Time Set: Increases damage for both Temporal Blade and Cyclone Slice.
  • Space-Time Follower Set: Both Venator’s Knife and Hunt the Prey apply Weakness.
  • Tatsumaki Set: Deal extra damage with Cyclone Slice to enemies affected by Tremor.
  • Trespasser Set: You cannot die while inside a Slow Trap.
  • Ugake Otarah Set: Hunt the Prey does not consume cooldown when teleporting behind an enemy marked with Venator’s Knife.

Remember, you only need three armor pieces from a given set to receive its set bonus. Each of these armor pieces will also roll with a tier three armor mod. Dismantle the item to apply that mod onto other armor pieces. Since there are only five armor slots, you can only have one legendary armor set bonus activate at a time.

Best Mods

There are a few weapon and armor mods that work exceptionally well on a Trickster. Keep an eye out for some of these mods.

Weapon Mods

  • Shield Maiden (Tier 1): Shots add a small amount of Shield. Has a one-second cooldown.
  • Perpetuum Mobile (Tier 2): You instantly replenish your mag if you kill an enemy with 30% less ammo remaining in your mag.

Armor Mods

  • Time Blast (Tier 1): Hunt the Prey applies Slow in a five-meter radius around you when you teleport.
  • Shield Zap (Tier 2): When your Shields are active, you emit an electric shock that deals damage to a random enemy in a five-meter radius, ricocheting to nearby targets if it hits. Has a three-second cooldown.
  • Ammo Bargain (Tier 3): Twisted Rounds reloads 20% of the ammo in your magazine after you land a killing blow.
  • Life of the Party (Tier 3): Incoming damage is reduced by 5% for each enemy in Close Range. Stacks up to eight times.

For a more detailed list of every mod in Outriders, consult the Outriders Fandom Wiki. We’ll add additional mod suggestions to this guide as we discover more tier two and three mods.

Next: Outriders Complete Guide And Walkthrough

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Charles Burgar is an expert on all things tech and gaming. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. He is currently a Freelance writer for TheGamer and Game Rant.

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