Spelunky 2 Early PlayStation Reviews Are Overwhelmingly Positive

After a one-year delay, Spelunky 2 is finally available on PlayStation 4 and will be coming to PC at the end of the month. Based on what the critics have to say, the wait was more than worth it though, because early reviews have been overwhelmingly positive.

If you haven’t had the pleasure of playing Spelunky, it’s a 2D platforming, roguelike game where each run is different from the last. This time, you’ll be exploring the caves of the moon as you uncover secret jungles, lava-filled tunnels, and underwater hollows. Of course, along the way you’ll run into traps and monsters that are standing guard over the loot hidden within the depths.

Professional critics have given the game overwhelmingly positive reviews so far, with only Destructoid giving it a score below 90 out of 100 on Metacritic. The others have used words like “masterpiece” and “outstanding” and “treasure” to describe the sequel. Even Destructoid said that, “It doesn’t wildly reinvent the formula… But it innovates ever so slightly in so many ways to help give this sequel its own life. Either way, it sucked me back in.”

As is the case in the first game, every time you die the levels will be reset and randomly generated. It will feature fully destructible environments and introduces mounts for you to ride on through the dungeons. On top of the main storyline, you’ll also be able to speed run specific dungeons, fight other players in the arena, or play the daily dungeon challenge. In short, the game has enough content for you to spend another 12 years playing without running into the same thing twice.

Roguelike games have grown in popularity over the last several years, but Spelunky is one that really gets it right. It perfectly blends platforming with problem-solving in a way that feels simultaneously challenging and fun. The random generation of the levels upon death makes each run feel more meaningful, encouraging you to make it through the dungeon without dying—which is obviously always the goal, but knowing that each life is the one and only opportunity you have to see that dungeon makes it special.

If you’re picking it up today, don’t expect to get much else done.

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